There’s this odd thing about comic-based video games. There is rarely any kind of solid expectation to how one might turn out, especially based on previous history. Even when historically your franchise’s games have been crap, like Spider-Man for instance, suddenly a game can come out like the first one on the original PlayStation that just knocks it out of the park. And then you can tweak and update your formula and get it perfect, like the movie-based Spider-Man 2, and then manage to screw it up come Spider-Man 3 to where now you’re trying to rediscover the magic in alternate dimensions.
The same goes for the X-Men. Activision stumbled upon a winning formula when it came out with X-Men Legends and the follow-up was even bettr, but the system was pushed over to the Marvel U proper and the X-Men got stuck sitting around with nothing to do (not counting the movie tie-in). Finally, Activision decided to go back to the X-Men franchise with developer Silicon Knights this go-round, and shift up the format from the popular Legends series to something new.

Much earlier in the year, I was pretty damn excited about X-Men Destiny. Sure, they were dropping the format used in the two X-Men Legends games and going more with an “action RPG” approach, but still it seemed pretty neat to me. Even the thought that you wouldn’t be playing as any of the actual X-Men, but rather a new mutant recruit that would be fighting alongside the X-Men as you learned to use your mutant powers.
My initial thought was Dragon Age: Origins in which you start off as a basic character with a selectable origin and fighting class and eventually expand with other side characters that can fight along side you (with commands available) as you go through the massively large story complete with twists, turns, and tons of options that have a huge effect on the overall story of the game.
Seriously, go play Dragon Age: Origins if you haven’t.
Under advisement of Comicdom Wrecks! co-conspirator Casey, I decided against dropping $60 on the title (as if I had that kind of money to toss around) and instead hopped over to one of the Redbox terminals and dropped $2 to play it for a day. And it’s a good thing too, since it only took me six hours to beat the damn thing.
After the jump I’ll go into detail about the game, including my likes, dislikes, and the overall sense of blah to the deal.
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